Debug
AnyCPU
8.0.30703
2.0
{0A7474EC-4DF9-40E7-B920-D1D1601F20A7}
WinExe
Properties
spine_monogame_example
spine-monogame-example
512
DesktopGL
v4.5
true
bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\
DEBUG;TRACE;LINUX
full
x64
prompt
false
4
bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\
TRACE;LINUX
true
pdbonly
AnyCPU
prompt
false
4
Icon.ico
app.manifest
spine-xna\ShapeRenderer.cs
spine-xna\SkeletonDebugRenderer.cs
spine-xna\VertexEffect.cs
spine-xna\MeshBatcher.cs
spine-xna\SkeletonRenderer.cs
spine-xna\Util.cs
spine-xna\XnaTextureLoader.cs
$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll
Always
x86\SDL2.dll
PreserveNewest
x64\SDL2.dll
PreserveNewest
x86\soft_oal.dll
PreserveNewest
x64\soft_oal.dll
PreserveNewest
x86\libSDL2-2.0.so.0
PreserveNewest
x64\libSDL2-2.0.so.0
PreserveNewest
x86\libopenal.so.1
PreserveNewest
x64\libopenal.so.1
PreserveNewest
MonoGame.Framework.dll.config
PreserveNewest
x64\libopenal.1.dylib
PreserveNewest
x64\libSDL2-2.0.0.dylib
PreserveNewest
{94144e22-2431-4a8f-ac04-dec22f7edd8f}
spine-csharp