Debug AnyCPU 8.0.30703 2.0 {0A7474EC-4DF9-40E7-B920-D1D1601F20A7} WinExe Properties spine_monogame_example spine-monogame-example 512 DesktopGL v4.5 true bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\ DEBUG;TRACE;LINUX full x64 prompt false 4 bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\ TRACE;LINUX true pdbonly AnyCPU prompt false 4 Icon.ico app.manifest spine-xna\ShapeRenderer.cs spine-xna\SkeletonDebugRenderer.cs spine-xna\VertexEffect.cs spine-xna\MeshBatcher.cs spine-xna\SkeletonRenderer.cs spine-xna\Util.cs spine-xna\XnaTextureLoader.cs $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll Always x86\SDL2.dll PreserveNewest x64\SDL2.dll PreserveNewest x86\soft_oal.dll PreserveNewest x64\soft_oal.dll PreserveNewest x86\libSDL2-2.0.so.0 PreserveNewest x64\libSDL2-2.0.so.0 PreserveNewest x86\libopenal.so.1 PreserveNewest x64\libopenal.so.1 PreserveNewest MonoGame.Framework.dll.config PreserveNewest x64\libopenal.1.dylib PreserveNewest x64\libSDL2-2.0.0.dylib PreserveNewest {94144e22-2431-4a8f-ac04-dec22f7edd8f} spine-csharp