/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package spine.examples { import starling.display.DisplayObjectContainer; import starling.events.Touch; import starling.events.TouchPhase; import starling.core.Starling; import starling.events.TouchEvent; import starling.display.Sprite; import spine.SkeletonData; import spine.SkeletonJson; import spine.attachments.AtlasAttachmentLoader; import spine.starling.StarlingTextureLoader; import spine.atlas.Atlas; import spine.attachments.AttachmentLoader; import spine.starling.SkeletonAnimation; public class CoinExample extends Sprite { [Embed(source = "/coin-pro.json", mimeType = "application/octet-stream")] static public const CoinJson : Class; [Embed(source = "/coin.atlas", mimeType = "application/octet-stream")] static public const CoinAtlas : Class; [Embed(source = "/coin.png")] static public const CoinAtlasTexture : Class; private var skeleton : SkeletonAnimation; public function CoinExample() { var attachmentLoader : AttachmentLoader; var spineAtlas : Atlas = new Atlas(new CoinAtlas(), new StarlingTextureLoader(new CoinAtlasTexture())); attachmentLoader = new AtlasAttachmentLoader(spineAtlas); var json : SkeletonJson = new SkeletonJson(attachmentLoader); json.scale = 1; var skeletonData : SkeletonData = json.readSkeletonData(new CoinJson()); this.x = 400; this.y = 300; skeleton = new SkeletonAnimation(skeletonData); skeleton.state.setAnimationByName(0, "animation", true); skeleton.state.timeScale = 0.5; skeleton.state.update(0.25); skeleton.state.apply(skeleton.skeleton); // enable two color tinting, which breaks batching between this skeleton // and other Starling objects. skeleton.twoColorTint = true; skeleton.skeleton.updateWorldTransform(); addChild(skeleton); Starling.juggler.add(skeleton); addEventListener(TouchEvent.TOUCH, onClick); } private function onClick(event : TouchEvent) : void { var touch : Touch = event.getTouch(this); if (touch && touch.phase == TouchPhase.BEGAN) { var parent : DisplayObjectContainer = this.parent; this.removeFromParent(true); parent.addChild(new SpineboyExample()); } } } }