/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #import #import "cocos2d.h" /** Draws a skeleton. */ @interface SkeletonRenderer : CCNode { spSkeleton* _skeleton; spBone* _rootBone; bool _debugSlots; bool _debugBones; bool _premultipliedAlpha; bool _twoColorTint; bool _skipVisibilityCheck; ccBlendFunc _blendFunc; CCDrawNode* _drawNode; bool _ownsSkeletonData; spAtlas* _atlas; float* _worldVertices; CCBlendMode* screenMode; spSkeletonClipping* _clipper; spVertexEffect* _effect; } + (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; - (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale; - (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (CCTexture*) getTextureForRegion:(spRegionAttachment*)attachment; - (CCTexture*) getTextureForMesh:(spMeshAttachment*)attachment; // --- Convenience methods for common Skeleton_* functions. - (void) updateWorldTransform; - (void) setToSetupPose; - (void) setBonesToSetupPose; - (void) setSlotsToSetupPose; /* Returns 0 if the bone was not found. */ - (spBone*) findBone:(NSString*)boneName; /* Returns 0 if the slot was not found. */ - (spSlot*) findSlot:(NSString*)slotName; /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are * attached if the corresponding attachment from the old skin was attached. If there was no old skin, each slot's setup mode * attachment is attached from the new skin. Returns false if the skin was not found. * @param skin May be 0.*/ - (bool) setSkin:(NSString*)skinName; /* Returns 0 if the slot or attachment was not found. */ - (spAttachment*) getAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName; /* Returns false if the slot or attachment was not found. */ - (bool) setAttachment:(NSString*)slotName attachmentName:(NSString*)attachmentName; @property (nonatomic, readonly) spSkeleton* skeleton; @property (nonatomic) bool twoColorTint; @property (nonatomic) bool debugSlots; @property (nonatomic) bool debugBones; @property (nonatomic) bool skipVisibilityCheck; @property (nonatomic) spBone* rootBone; @property (nonatomic) spVertexEffect* effect; @end