/// /// /// /// var config = { type: Phaser.AUTO, width: 800, height: 600, type: Phaser.WEBGL, scene: { preload: preload, create: create, update: update, }, plugins: { scene: [ { key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" } ] } }; let game = new Phaser.Game(config); let debug; function preload () { this.load.spineJson("raptor-data", "assets/raptor-pro.json"); this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas"); this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel"); this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas"); this.load.image("nyan", "nyan.png"); let canvas = document.querySelector("#game-canvas"); } function create () { let plugin = this.spine; let x = 25; let y = 60; for (let j = 0; j < 10; j++, y+= 600 / 10) { for (let i = 0; i < 20; i++, x += 800 / 20) { let obj = Math.random() > 0.5 ? this.add.spine(x, y, 'spineboy-data', "spineboy-atlas") : this.add.spine(x, y, 'raptor-data', "raptor-atlas"); obj.animationState.setAnimation(0, "walk", true); obj.scale = 0.1; } x = 25; } debug = this.add.text(0, 600 - 40, "FPS: "); } function update () { debug.setText("draw calls: " + spine.PolygonBatcher.getAndResetGlobalDrawCalls() + "\ndelta: " + game.loop.delta); }