/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_Timeline_h #define Spine_Timeline_h #include #include #include #include namespace spine { class Skeleton; class Event; class SP_API Timeline : public SpineObject { RTTI_DECL_NOPARENT public: Timeline(size_t frameCount, size_t frameEntries); virtual ~Timeline(); /// Applies this timeline to the skeleton. /// @param skeleton The skeleton the timeline is applied to. This provides access to the bones, slots, and other skeleton /// components the timelines may change. /// @param lastTime The last time in seconds this timeline was applied. Some timelines trigger only at discrete times, in /// which case all keys are triggered between lastTime (exclusive) and time (inclusive). Pass -1 the first time a /// timeline is applied to ensure frame 0 is triggered. /// @param time The time in seconds the skeleton is being posed for. Timelines find the frame before and after this time and /// interpolate between the frame values. /// @param events If any events are fired, they are added to this list. Can be NULL to ignore fired events or if no timelines /// fire events. /// @param alpha 0 applies setup or current values (depending on fromSetup), 1 uses timeline values, and intermediate values /// interpolate between them. Adjusting alpha over time can mix a timeline in or out. /// @param fromSetup If true, alpha transitions between setup and timeline values, setup values are used before the first /// frame (current values are not used). If false, alpha transitions between current and timeline values, no change /// is made before the first frame. /// @param add If true, for timelines that support it, their values are added to the setup or current values (depending on /// fromSetup). /// @param out True when the animation is mixing out, else it is mixing in. Used by timelines that perform instant /// transitions. /// @param appliedPose True to modify the applied pose, else the pose is modified. virtual void apply(Skeleton &skeleton, float lastTime, float time, Array *events, float alpha, bool fromSetup, bool add, bool out, bool appliedPose) = 0; /// True if this timeline supports additive blending. bool getAdditive() { return _additive; } /// True if this timeline sets values instantaneously and does not support interpolation between frames. bool getInstant() { return _instant; } size_t getFrameEntries(); size_t getFrameCount(); Array &getFrames(); float getDuration(); virtual Array &getPropertyIds(); protected: void setPropertyIds(PropertyId propertyIds[], size_t propertyIdsCount); Array _propertyIds; Array _frames; size_t _frameEntries; bool _additive; bool _instant; }; } #endif /* Spine_Timeline_h */