// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation /// Property enum public enum Property: Int32, CaseIterable { case rotate = 0 case x = 1 case y = 2 case scaleX = 3 case scaleY = 4 case shearX = 5 case shearY = 6 case inherit = 7 case rgb = 8 case alpha = 9 case rgb2 = 10 case attachment = 11 case deform = 12 case event = 13 case drawOrder = 14 case ikConstraint = 15 case transformConstraint = 16 case pathConstraintPosition = 17 case pathConstraintSpacing = 18 case pathConstraintMix = 19 case physicsConstraintInertia = 20 case physicsConstraintStrength = 21 case physicsConstraintDamping = 22 case physicsConstraintMass = 23 case physicsConstraintWind = 24 case physicsConstraintGravity = 25 case physicsConstraintMix = 26 case physicsConstraintReset = 27 case sequence = 28 case sliderTime = 29 case sliderMix = 30 case drawOrderFolder = 31 public static func fromValue(_ value: Int32) -> Property? { return Property(rawValue: value) } }