/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #import #import #import "cocos2d.h" /** Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later. */ @interface CCSkeletonAnimation : CCSkeleton { NSMutableArray* _states; NSMutableArray* _stateDatas; } + (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale; + (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData; - (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale; - (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale; - (void) addAnimationState; - (void) addAnimationState:(AnimationStateData*)stateData; - (AnimationState*) getAnimationState:(int)stateIndex; - (void) setAnimationStateData:(AnimationStateData*)stateData forState:(int)stateIndex; - (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration; - (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration forState:(int)stateIndex; - (void) setAnimation:(NSString*)name loop:(bool)loop; - (void) setAnimation:(NSString*)name loop:(bool)loop forState:(int)stateIndex; - (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay; - (void) addAnimation:(NSString*)name loop:(bool)loop afterDelay:(float)delay forState:(int)stateIndex; - (void) clearAnimation; - (void) clearAnimationForState:(int)stateIndex; @property (retain, nonatomic, readonly) NSMutableArray* states; @end