function SpriteBatch (draw2D) { this.draw2D = draw2D; this.buffer = []; } SpriteBatch.prototype = { count: 0, texture: null, begin: function (blendMode, sortMode) { this.draw2D.begin(blendMode, sortMode); }, add: function (texture, x1, y1, x2, y2, x3, y3, x4, y4, r, g, b, a, u1, v1, u2, v2) { if (this.texture && this.texture != texture) this.flush(); this.texture = texture; var index = this.count++ * 16; var buffer = this.buffer; buffer[index++] = x1; buffer[index++] = y1; buffer[index++] = x2; buffer[index++] = y2; buffer[index++] = x3; buffer[index++] = y3; buffer[index++] = x4; buffer[index++] = y4; buffer[index++] = r; buffer[index++] = g; buffer[index++] = b; buffer[index++] = a; buffer[index++] = u1; buffer[index++] = v1; buffer[index++] = u2; buffer[index] = v2; }, flush: function () { if (!this.texture) return; this.draw2D.drawRaw(this.texture, this.buffer, this.count, 0); this.texture = null; this.count = 0; }, end: function () { this.flush(); this.draw2D.end(); } };