/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include using namespace spine; AnimationStateData::AnimationStateData(SkeletonData &skeletonData) : _skeletonData(&skeletonData), _defaultMix(0) { } void AnimationStateData::setMix(const String &fromName, const String &toName, float duration) { Animation *from = _skeletonData->findAnimation(fromName); Animation *to = _skeletonData->findAnimation(toName); assert(from != NULL); assert(to != NULL); setMix(*from, *to, duration); } void AnimationStateData::setMix(Animation &from, Animation &to, float duration) { AnimationPair key(&from, &to); _animationToMixTime.put(key, duration); } float AnimationStateData::getMix(Animation &from, Animation &to) { AnimationPair key(&from, &to); if (_animationToMixTime.containsKey(key)) return _animationToMixTime[key]; return _defaultMix; } SkeletonData &AnimationStateData::getSkeletonData() { return *_skeletonData; } float AnimationStateData::getDefaultMix() { return _defaultMix; } void AnimationStateData::setDefaultMix(float inValue) { _defaultMix = inValue; } void AnimationStateData::clear() { _defaultMix = 0; _animationToMixTime.clear(); } AnimationStateData::AnimationPair::AnimationPair(Animation *a1, Animation *a2) : _a1(a1), _a2(a2) { } bool AnimationStateData::AnimationPair::operator==(const AnimationPair &other) const { return _a1->_name == other._a1->_name && _a2->_name == other._a2->_name; }