#/**************************************************************************** # Copyright (c) 2013-2014 cocos2d-x.org # Copyright (c) 2015 Chukong Technologies Inc. # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ #cmake_policy(SET CMP0017 NEW) cmake_minimum_required(VERSION 3.8) set(APP_NAME spine-cocos2dx-example) project (${APP_NAME}) set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${COCOS2D_ROOT}/cmake/Modules/") set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cocos2d) set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/) # libcocos2d set(BUILD_CPP_EMPTY_TEST OFF CACHE BOOL "turn off build cpp-empty-test" FORCE) set(BUILD_CPP_TESTS OFF CACHE BOOL "turn off build cpp-tests" FORCE) set(BUILD_LUA_LIBS OFF CACHE BOOL "turn off build lua related targets" FORCE) set(BUILD_JS_LIBS OFF CACHE BOOL "turn off build js related targets" FORCE) set(BUILD_EDITOR_SPINE OFF CACHE BOOL "Build editor support for spine" FORCE) set(BUILD_EDITOR_SPINE ON CACHE BOOL "enable spine") include_directories( ${CMAKE_CURRENT_LIST_DIR}/../../spine-cpp/spine-cpp/include ${CMAKE_CURRENT_LIST_DIR}/../src ) include(CocosBuildSet) add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core) get_target_property(COCOS2D_X_VERSION cocos2d VERSION) set(COCOS2DX_ROOT_PATH ${COCOS2D_ROOT}) set(PLATFORM_SPECIFIC_SRC) set(PLATFORM_SPECIFIC_HEADERS) set(cc_common_res) set(GAME_RES_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/Resources) if(APPLE OR VS) cocos_mark_multi_resources(cc_common_res RES_TO "Resources" FOLDERS ${GAME_RES_FOLDER}) endif() if(MACOSX OR APPLE) set(APP_UI_RES proj.ios_mac/mac/Icon.icns proj.ios_mac/mac/Info.plist ) set(PLATFORM_SPECIFIC_SRC proj.ios_mac/mac/main.cpp ) elseif(LINUX) set(PLATFORM_SPECIFIC_SRC proj.linux/main.cpp ) elseif ( WIN32 ) set(PLATFORM_SPECIFIC_SRC proj.win32/main.cpp ) set(PLATFORM_SPECIFIC_HEADERS proj.win32/main.h proj.win32/resource.h ) elseif(ANDROID) set(PLATFORM_SPECIFIC_SRC proj.android-studio/app/jni/hellocpp/main.cpp ) endif() file(GLOB GAME_CLASSES_SOURCES "Classes/*.cpp") file(GLOB GAME_CLASSES_HEADERS "Classes/*.h") set(GAME_SRC ${GAME_CLASSES_SOURCES} ${PLATFORM_SPECIFIC_SRC} ${cc_common_res} ) set(GAME_HEADERS ${GAME_CLASSES_HEADERS} ${PLATFORM_SPECIFIC_HEADERS} ) if( ANDROID ) add_library(${APP_NAME} SHARED ${GAME_SRC} ${GAME_HEADERS}) IF(CMAKE_BUILD_TYPE MATCHES RELEASE) ADD_CUSTOM_COMMAND(TARGET ${APP_NAME} POST_BUILD COMMAND ${CMAKE_STRIP} lib${APP_NAME}.so) ENDIF() else() add_executable(${APP_NAME} ${GAME_SRC} ${GAME_HEADERS}) endif() target_include_directories(${APP_NAME} PRIVATE Classes) target_link_libraries(${APP_NAME} cocos2d) setup_cocos_app_config(${APP_NAME}) if(COMMAND cocos_get_resource_path) cocos_get_resource_path(APP_RES_DIR ${APP_NAME}) else() set(APP_RES_DIR "$/Resources") endif() if(APPLE) set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${API_UI_RES}") if(MACOSX) set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist" ) elseif(IOS) cocos_pak_xcode(${APP_NAME} INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/Info.plist") set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon-${APP_NAME}") set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "iPhone Developer") set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "") set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "iPhone Developer") endif() elseif(WINDOWS) cocos_copy_target_dll(${APP_NAME} COPY_TO ${APP_RES_DIR}/..) endif() if(LINUX OR WINDOWS) if("${COCOS2D_X_VERSION}" VERSION_LESS "4.0") if(COMMAND cocos_copy_res) cocos_copy_res(COPY_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER}) else() cocos_copy_target_res(${APP_NAME} COPY_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER}) endif() else() cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER}) endif() endif()