extends SpineSprite func _ready(): var data = get_skeleton().get_data() var customSkin = SpineSkin.new().init("custom-skin") var skinBase = data.find_skin("skin-base") customSkin.add_skin(skinBase) customSkin.add_skin(data.find_skin("nose/short")) customSkin.add_skin(data.find_skin("eyelids/girly")) customSkin.add_skin(data.find_skin("eyes/violet")) customSkin.add_skin(data.find_skin("hair/brown")) customSkin.add_skin(data.find_skin("clothes/hoodie-orange")) customSkin.add_skin(data.find_skin("legs/pants-jeans")) customSkin.add_skin(data.find_skin("accessories/bag")) customSkin.add_skin(data.find_skin("accessories/hat-red-yellow")) get_skeleton().set_skin(customSkin); get_animation_state().set_animation("dance", true, 0)