/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package { import flash.display.Sprite; import spine.Event; import spine.SkeletonData; import spine.SkeletonJson; import spine.animation.AnimationStateData; import spine.atlas.Atlas; import spine.attachments.AtlasAttachmentLoader; import spine.flash.FlashTextureLoader; import spine.flash.SkeletonAnimation; [SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")] public class Main extends Sprite { [Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")] static public const SpineboyAtlas:Class; [Embed(source = "spineboy.png")] static public const SpineboyAtlasTexture:Class; [Embed(source = "spineboy.json", mimeType = "application/octet-stream")] static public const SpineboyJson:Class; private var skeleton:SkeletonAnimation; public function Main () { var atlas:Atlas = new Atlas(new SpineboyAtlas(), new FlashTextureLoader(new SpineboyAtlasTexture())); var json:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas)); json.scale = 0.6; var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson()); var stateData:AnimationStateData = new AnimationStateData(skeletonData); stateData.setMixByName("walk", "jump", 0.2); stateData.setMixByName("jump", "run", 0.4); stateData.setMixByName("jump", "jump", 0.2); skeleton = new SkeletonAnimation(skeletonData, stateData); skeleton.x = 320; skeleton.y = 420; skeleton.state.onStart.add(function (trackIndex:int) : void { trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex)); }); skeleton.state.onEnd.add(function (trackIndex:int) : void { trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex)); }); skeleton.state.onComplete.add(function (trackIndex:int, count:int) : void { trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count); }); skeleton.state.onEvent.add(function (trackIndex:int, event:Event) : void { trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", " + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue); }); if (false) { skeleton.state.setAnimationByName(0, "test", true); } else { skeleton.state.setAnimationByName(0, "walk", true); skeleton.state.addAnimationByName(0, "jump", false, 3); skeleton.state.addAnimationByName(0, "run", true, 0); } addChild(skeleton); } } }