package flixelExamples; import spine.Skin; import flixel.ui.FlxButton; import flixel.FlxG; import spine.flixel.SkeletonSprite; import spine.flixel.FlixelTextureLoader; import flixel.FlxState; import openfl.utils.Assets; import spine.SkeletonData; import spine.animation.AnimationStateData; import spine.atlas.TextureAtlas; class TankExample extends FlxState { var loadBinary = true; override public function create():Void { FlxG.cameras.bgColor = 0xffa1b2b0; var button = new FlxButton(0, 0, "Next scene", () -> FlxG.switchState(() -> new VineExample())); button.setPosition(FlxG.width * .75, FlxG.height / 10); add(button); var atlas = new TextureAtlas(Assets.getText("assets/tank.atlas"), new FlixelTextureLoader("assets/tank.atlas")); var data = SkeletonData.from(loadBinary ? Assets.getBytes("assets/tank-pro.skel") : Assets.getText("assets/tank-pro.json"), atlas, .125); var animationStateData = new AnimationStateData(data); animationStateData.defaultMix = 0.25; var skeletonSprite = new SkeletonSprite(data, animationStateData); var animation = skeletonSprite.state.setAnimationByName(0, "drive", true).animation; skeletonSprite.setBoundingBox(animation); skeletonSprite.screenCenter(); add(skeletonSprite); super.create(); } }