/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpinePathConstraint.h" void SpinePathConstraint::_bind_methods() { // ClassDB::bind_method(D_METHOD("apply"), &SpinePathConstraint::apply); ClassDB::bind_method(D_METHOD("update"), &SpinePathConstraint::update); ClassDB::bind_method(D_METHOD("get_order"), &SpinePathConstraint::get_order); ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraint::get_position); ClassDB::bind_method(D_METHOD("set_position", "v"), &SpinePathConstraint::set_position); ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraint::get_spacing); ClassDB::bind_method(D_METHOD("set_spacing", "v"), &SpinePathConstraint::set_spacing); ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraint::get_mix_rotate); ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpinePathConstraint::set_mix_rotate); ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraint::get_mix_x); ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpinePathConstraint::set_mix_x); ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraint::get_mix_y); ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpinePathConstraint::set_mix_y); ClassDB::bind_method(D_METHOD("get_bones"), &SpinePathConstraint::get_bones); ClassDB::bind_method(D_METHOD("get_target"), &SpinePathConstraint::get_target); ClassDB::bind_method(D_METHOD("set_target", "v"), &SpinePathConstraint::set_target); ClassDB::bind_method(D_METHOD("get_data"), &SpinePathConstraint::get_data); ClassDB::bind_method(D_METHOD("is_active"), &SpinePathConstraint::is_active); ClassDB::bind_method(D_METHOD("set_active", "v"), &SpinePathConstraint::set_active); } SpinePathConstraint::SpinePathConstraint() : path_constraint(NULL) {} SpinePathConstraint::~SpinePathConstraint() {} // void SpinePathConstraint::apply(){ // path_constraint->apply(); // } void SpinePathConstraint::update() { path_constraint->update(); } int SpinePathConstraint::get_order() { return path_constraint->getOrder(); } float SpinePathConstraint::get_position() { return path_constraint->getPosition(); } void SpinePathConstraint::set_position(float v) { path_constraint->setPosition(v); } float SpinePathConstraint::get_spacing() { return path_constraint->getSpacing(); } void SpinePathConstraint::set_spacing(float v) { path_constraint->setSpacing(v); } float SpinePathConstraint::get_mix_rotate() { return path_constraint->getMixRotate(); } void SpinePathConstraint::set_mix_rotate(float v) { path_constraint->setMixRotate(v); } float SpinePathConstraint::get_mix_x() { return path_constraint->getMixX(); } void SpinePathConstraint::set_mix_x(float v) { path_constraint->setMixX(v); } float SpinePathConstraint::get_mix_y() { return path_constraint->getMixY(); } void SpinePathConstraint::set_mix_y(float v) { path_constraint->setMixY(v); } Array SpinePathConstraint::get_bones() { auto &bs = path_constraint->getBones(); Array gd_bs; gd_bs.resize(bs.size()); for (size_t i = 0; i < bs.size(); ++i) { auto b = bs[i]; if (b == NULL) gd_bs[i] = Ref(NULL); Ref gd_b(memnew(SpineBone)); gd_b->set_spine_object(b); gd_bs[i] = gd_b; } return gd_bs; } Ref SpinePathConstraint::get_target() { auto s = path_constraint->getTarget(); if (s == NULL) return NULL; Ref gd_s(memnew(SpineSlot)); gd_s->set_spine_object(s); return gd_s; } void SpinePathConstraint::set_target(Ref v) { if (v.is_valid()) { path_constraint->setTarget(v->get_spine_object()); } else { path_constraint->setTarget(NULL); } } Ref SpinePathConstraint::get_data() { auto &sd = path_constraint->getData(); Ref gd_sd(memnew(SpinePathConstraintData)); gd_sd->set_spine_object(&sd); return gd_sd; } bool SpinePathConstraint::is_active() { return path_constraint->isActive(); } void SpinePathConstraint::set_active(bool v) { path_constraint->setActive(v); }