/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef GODOT_SPINEPATHCONSTRAINTDATA_H #define GODOT_SPINEPATHCONSTRAINTDATA_H #include "core/variant_parser.h" #include #include "SpineConstraintData.h" #include "SpineBoneData.h" #include "SpineSlotData.h" class SpinePathConstraintData : public SpineConstraintData { GDCLASS(SpinePathConstraintData, SpineConstraintData); protected: static void _bind_methods(); public: SpinePathConstraintData(); ~SpinePathConstraintData(); virtual inline spine::PathConstraintData *get_spine_data() { return (spine::PathConstraintData *) SpineConstraintData::get_spine_object(); } enum PositionMode { POSITIONMODE_FIXED = 0, POSITIONMODE_PERCENT }; enum SpacingMode { SPACINGMODE_LENGTH = 0, SPACINGMODE_FIXED, SPACINGMODE_PERCENT }; enum RotateMode { ROTATEMODE_TANGENT = 0, ROTATEMODE_CHAIN, ROTATEMODE_CHAINSCALE }; Array get_bones(); Ref get_target(); void set_target(Ref v); PositionMode get_position_mode(); void set_position_mode(PositionMode v); SpacingMode get_spacing_mode(); void set_spacing_mode(SpacingMode v); RotateMode get_rotate_mode(); void set_rotate_mode(RotateMode v); float get_offset_rotation(); void set_offset_rotation(float v); float get_position(); void set_position(float v); float get_spacing(); void set_spacing(float v); float get_mix_rotate(); void set_mix_rotate(float v); float get_mix_x(); void set_mix_x(float v); float get_mix_y(); void set_mix_y(float v); }; VARIANT_ENUM_CAST(SpinePathConstraintData::PositionMode); VARIANT_ENUM_CAST(SpinePathConstraintData::SpacingMode); VARIANT_ENUM_CAST(SpinePathConstraintData::RotateMode); #endif//GODOT_SPINEPATHCONSTRAINTDATA_H