/* This demonstrates implementing an extension to spine-c. spine/extension.h declares the functions that must be implemented along * with internal methods exposed to facilitate extension. */ #include #include #include /**/ void _AtlasPage_createTexture (AtlasPage* self, const char* path) { self->rendererObject = 0; self->width = 123; self->height = 456; } void _AtlasPage_disposeTexture (AtlasPage* self) { } char* _Util_readFile (const char* path, int* length) { return _readFile(path, length); } /**/ int main (void) { Atlas* atlas = Atlas_readAtlasFile("data/spineboy.atlas"); printf("First region name: %s, x: %d, y: %d\n", atlas->regions->name, atlas->regions->x, atlas->regions->y); printf("First page name: %s, size: %d, %d\n", atlas->pages->name, atlas->pages->width, atlas->pages->height); SkeletonJson* json = SkeletonJson_create(atlas); SkeletonData *skeletonData = SkeletonJson_readSkeletonDataFile(json, "data/spineboy.json"); if (!skeletonData) printf("Error: %s\n", json->error); printf("Default skin name: %s\n", skeletonData->defaultSkin->name); Skeleton* skeleton = Skeleton_create(skeletonData); Animation* animation = SkeletonData_findAnimation(skeletonData, "walk"); if (!animation) printf("Error: %s\n", json->error); printf("Animation timelineCount: %d\n", animation->timelineCount); Skeleton_dispose(skeleton); SkeletonData_dispose(skeletonData); SkeletonJson_dispose(json); Atlas_dispose(atlas); return 0; }