/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #import "ExampleLayer.h" @implementation ExampleLayer + (CCScene*) scene { CCScene *scene = [CCScene node]; [scene addChild:[ExampleLayer node]]; return scene; } -(id) init { self = [super init]; if (!self) return nil; animationNode = [CCSkeletonAnimation skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas" scale:1]; [animationNode setMixFrom:@"walk" to:@"jump" duration:0.2f]; [animationNode setMixFrom:@"jump" to:@"walk" duration:0.4f]; [animationNode setAnimation:@"walk" loop:NO]; [animationNode addAnimation:@"jump" loop:NO afterDelay:0]; [animationNode addAnimation:@"walk" loop:YES afterDelay:0]; animationNode.timeScale = 0.3f; animationNode.debugBones = true; CGSize windowSize = [[CCDirector sharedDirector] winSize]; [animationNode setPosition:ccp(windowSize.width / 2, 20)]; [self addChild:animationNode]; #if __CC_PLATFORM_MAC [self setMouseEnabled:YES]; #endif return self; } #if __CC_PLATFORM_MAC - (BOOL) ccMouseDown:(NSEvent*)event { CCDirector* director = [CCDirector sharedDirector]; NSPoint location = [director convertEventToGL:event]; location.x -= [[director runningScene]position].x; location.y -= [[director runningScene]position].y; location.x -= animationNode.position.x; location.y -= animationNode.position.y; if (CGRectContainsPoint(skeletonNode.boundingBox, location)) NSLog(@"Clicked!"); return YES; } #endif @end