/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { BoneLocal } from "./BoneLocal.js"; import { PosedData } from "./PosedData.js"; import { Color } from "./Utils.js"; import type { Skeleton } from "./Skeleton.js"; /** The setup pose for a bone. */ export class BoneData extends PosedData { /** The index of the bone in {@link Skeleton.getBones}. */ index: number = 0; /** @returns May be null. */ parent: BoneData | null = null; /** The bone's length. */ length: number = 0; // Nonessential. /** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually * rendered at runtime. */ readonly color = new Color(); /** The bone icon as it was in Spine, or null if nonessential data was not exported. */ icon?: string; /** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */ visible = false; constructor (index: number, name: string, parent: BoneData | null) { super(name, new BoneLocal()); if (index < 0) throw new Error("index must be >= 0."); if (!name) throw new Error("name cannot be null."); this.index = index; this.parent = parent; } copy (parent: BoneData | null): BoneData { const copy = new BoneData(this.index, this.name, parent); copy.length = this.length; copy.setup.set(this.setup); return copy; } } /** Determines how a bone inherits world transforms from parent bones. */ export enum Inherit { Normal, OnlyTranslation, NoRotationOrReflection, NoScale, NoScaleOrReflection }