/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { BoneData } from "./BoneData.js"; import { PosedData } from "./PosedData.js"; import { SlotPose } from "./SlotPose.js"; import type { Skeleton } from "./Skeleton.js"; /** Stores the setup pose for a {@link Slot}. */ export class SlotData extends PosedData { /** The index of the slot in {@link Skeleton.getSlots()}. */ index: number = 0; /** The bone this slot belongs to. */ boneData: BoneData; /** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */ attachmentName: string | null = null; /** The blend mode for drawing the slot's attachment. */ blendMode: BlendMode = BlendMode.Normal; // Nonessential. /** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */ visible = true; constructor (index: number, name: string, boneData: BoneData) { super(name, new SlotPose()); if (index < 0) throw new Error("index must be >= 0."); if (!boneData) throw new Error("boneData cannot be null."); this.index = index; this.boneData = boneData; } } /** Determines how images are blended with existing pixels when drawn. */ export enum BlendMode { Normal, Additive, Multiply, Screen }