------------------------------------------------------------------------------- -- Spine Runtimes Software License -- Version 2.1 -- -- Copyright (c) 2013, Esoteric Software -- All rights reserved. -- -- You are granted a perpetual, non-exclusive, non-sublicensable and -- non-transferable license to install, execute and perform the Spine Runtimes -- Software (the "Software") solely for internal use. Without the written -- permission of Esoteric Software (typically granted by licensing Spine), you -- may not (a) modify, translate, adapt or otherwise create derivative works, -- improvements of the Software or develop new applications using the Software -- or (b) remove, delete, alter or obscure any trademarks or any copyright, -- trademark, patent or other intellectual property or proprietary rights -- notices on or in the Software, including any copy thereof. Redistributions -- in binary or source form must include this license and terms. -- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local Slot = {} function Slot.new (slotData, skeleton, bone) if not slotData then error("slotData cannot be nil", 2) end if not skeleton then error("skeleton cannot be nil", 2) end if not bone then error("bone cannot be nil", 2) end local self = { data = slotData, skeleton = skeleton, bone = bone, r = 1, g = 1, b = 1, a = 1, attachment = nil, attachmentTime = 0, attachmentVertices = nil } function self:setColor (r, g, b, a) self.r = r self.g = g self.b = b self.a = a end function self:setAttachment (attachment) self.attachment = attachment self.attachmentTime = self.skeleton.time end function self:setAttachmentTime (time) self.attachmentTime = self.skeleton.time - time end function self:getAttachmentTime () return self.skeleton.time - self.attachmentTime end function self:setToSetupPose () local data = self.data self:setColor(data.r, data.g, data.b, data.a) local attachment if data.attachmentName then attachment = self.skeleton:getAttachment(data.name, data.attachmentName) end self:setAttachment(attachment) end self:setToSetupPose() return self end return Slot