/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { /// /// The setup pose for a bone. /// public class BoneData : PosedData { internal int index; internal BoneData parent; internal float length; /// May be null. public BoneData (int index, string name, BoneData parent) : base(name, new BoneLocal()) { if (index < 0) throw new ArgumentException("index must be >= 0", "index"); if (name == null) throw new ArgumentNullException("name", "name cannot be null."); this.index = index; this.parent = parent; } /// Copy constructor. /// May be null. public BoneData (BoneData data, BoneData parent) : this(data.index, data.name, parent) { length = data.length; setup.Set(data.setup); } /// The index of the bone in Skeleton.Bones public int Index { get { return index; } } /// May be null. public BoneData Parent { get { return parent; } } public float Length { get { return length; } set { length = value; } } } /// /// Determines how a bone inherits world transforms from parent bones. /// public enum Inherit { Normal, OnlyTranslation, NoRotationOrReflection, NoScale, NoScaleOrReflection } public class InheritEnum { public static readonly Inherit[] Values = { Inherit.Normal, Inherit.OnlyTranslation, Inherit.NoRotationOrReflection, Inherit.NoScale, Inherit.NoScaleOrReflection }; } }