/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineTransformConstraintData.h" #include "SpineTransformConstraintPose.h" #include "SpineCommon.h" void SpineTransformConstraintData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraintData::get_bones); ClassDB::bind_method(D_METHOD("get_source"), &SpineTransformConstraintData::get_source); ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpineTransformConstraintData::get_offset_rotation); ClassDB::bind_method(D_METHOD("get_offset_x"), &SpineTransformConstraintData::get_offset_x); ClassDB::bind_method(D_METHOD("get_offset_y"), &SpineTransformConstraintData::get_offset_y); ClassDB::bind_method(D_METHOD("get_offset_scale_x"), &SpineTransformConstraintData::get_offset_scale_x); ClassDB::bind_method(D_METHOD("get_offset_scale_y"), &SpineTransformConstraintData::get_offset_scale_y); ClassDB::bind_method(D_METHOD("get_offset_shear_y"), &SpineTransformConstraintData::get_offset_shear_y); ClassDB::bind_method(D_METHOD("is_relative"), &SpineTransformConstraintData::is_relative); ClassDB::bind_method(D_METHOD("is_local"), &SpineTransformConstraintData::is_local); ClassDB::bind_method(D_METHOD("get_setup_pose"), &SpineTransformConstraintData::get_setup_pose); } Array SpineTransformConstraintData::get_bones() { Array result; SPINE_CHECK(get_spine_constraint_data(), result) auto &bones = get_spine_constraint_data()->getBones(); result.resize((int) bones.size()); for (int i = 0; i < (int) bones.size(); ++i) { Ref bone_ref(memnew(SpineBoneData)); bone_ref->set_spine_object(get_spine_owner(), bones[i]); result[i] = bone_ref; } return result; } Ref SpineTransformConstraintData::get_source() { SPINE_CHECK(get_spine_constraint_data(), nullptr) auto bone = &get_spine_constraint_data()->getSource(); if (!bone) return nullptr; Ref slot_ref(memnew(SpineBoneData)); slot_ref->set_spine_object(get_spine_owner(), bone); return slot_ref; } float SpineTransformConstraintData::get_offset_rotation() { SPINE_CHECK(get_spine_constraint_data(), 0) return get_spine_constraint_data()->getOffsetRotation(); } float SpineTransformConstraintData::get_offset_x() { SPINE_CHECK(get_spine_constraint_data(), 0) return get_spine_constraint_data()->getOffsetX(); } float SpineTransformConstraintData::get_offset_y() { SPINE_CHECK(get_spine_constraint_data(), 0) return get_spine_constraint_data()->getOffsetY(); } float SpineTransformConstraintData::get_offset_scale_x() { SPINE_CHECK(get_spine_constraint_data(), 0) return get_spine_constraint_data()->getOffsetScaleX(); } float SpineTransformConstraintData::get_offset_scale_y() { SPINE_CHECK(get_spine_constraint_data(), 0) return get_spine_constraint_data()->getOffsetScaleY(); } float SpineTransformConstraintData::get_offset_shear_y() { SPINE_CHECK(get_spine_constraint_data(), 0) return get_spine_constraint_data()->getOffsetShearY(); } bool SpineTransformConstraintData::is_relative() { SPINE_CHECK(get_spine_constraint_data(), false) return get_spine_constraint_data()->getRelative(); } bool SpineTransformConstraintData::is_local() { SPINE_CHECK(get_spine_constraint_data(), false) return get_spine_constraint_data()->getLocal(); } Ref SpineTransformConstraintData::get_setup_pose() { SPINE_CHECK(get_spine_object(), nullptr) auto &pose = get_spine_constraint_data()->getSetupPose(); Ref pose_ref(memnew(SpineTransformConstraintPose)); pose_ref->set_spine_object(get_spine_owner(), &pose); return pose_ref; }