#include "animation.h" #include using namespace spine; spine_animation spine_animation_create(const char *name, spine_array_timeline timelines, float duration) { return (spine_animation) new (__FILE__, __LINE__) Animation(String(name), *((Array *) timelines), duration); } void spine_animation_dispose(spine_animation self) { delete (Animation *) self; } spine_array_timeline spine_animation_get_timelines(spine_animation self) { Animation *_self = (Animation *) self; return (spine_array_timeline) &_self->getTimelines(); } void spine_animation_set_timelines(spine_animation self, spine_array_timeline timelines) { Animation *_self = (Animation *) self; _self->setTimelines(*((Array *) timelines)); } bool spine_animation_has_timeline(spine_animation self, spine_array_property_id ids) { Animation *_self = (Animation *) self; return _self->hasTimeline(*((Array *) ids)); } float spine_animation_get_duration(spine_animation self) { Animation *_self = (Animation *) self; return _self->getDuration(); } void spine_animation_set_duration(spine_animation self, float inValue) { Animation *_self = (Animation *) self; _self->setDuration(inValue); } void spine_animation_apply(spine_animation self, spine_skeleton skeleton, float lastTime, float time, bool loop, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { Animation *_self = (Animation *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, loop, (Array *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } const char *spine_animation_get_name(spine_animation self) { Animation *_self = (Animation *) self; return _self->getName().buffer(); } spine_array_int spine_animation_get_bones(spine_animation self) { Animation *_self = (Animation *) self; return (spine_array_int) &_self->getBones(); } int spine_animation_search_1(spine_array_float values, float target) { return Animation::search(*((Array *) values), target); } int spine_animation_search_2(spine_array_float values, float target, int step) { return Animation::search(*((Array *) values), target, step); }