#ifndef SPINE_SPINE_SEQUENCE_TIMELINE_H #define SPINE_SPINE_SEQUENCE_TIMELINE_H #include "../base.h" #include "types.h" #include "arrays.h" #ifdef __cplusplus extern "C" { #endif SPINE_C_API spine_sequence_timeline spine_sequence_timeline_create(size_t frameCount, int slotIndex, spine_attachment attachment); SPINE_C_API void spine_sequence_timeline_dispose(spine_sequence_timeline self); SPINE_C_API spine_rtti spine_sequence_timeline_get_rtti(spine_sequence_timeline self); SPINE_C_API void spine_sequence_timeline_apply(spine_sequence_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose); SPINE_C_API void spine_sequence_timeline_set_frame(spine_sequence_timeline self, int frame, float time, spine_sequence_mode mode, int index, float delay); SPINE_C_API spine_attachment spine_sequence_timeline_get_attachment(spine_sequence_timeline self); SPINE_C_API int spine_sequence_timeline_get_slot_index(spine_sequence_timeline self); SPINE_C_API void spine_sequence_timeline_set_slot_index(spine_sequence_timeline self, int inValue); SPINE_C_API size_t spine_sequence_timeline_get_frame_entries(spine_sequence_timeline self); SPINE_C_API size_t spine_sequence_timeline_get_frame_count(spine_sequence_timeline self); SPINE_C_API spine_array_float spine_sequence_timeline_get_frames(spine_sequence_timeline self); SPINE_C_API float spine_sequence_timeline_get_duration(spine_sequence_timeline self); SPINE_C_API spine_array_property_id spine_sequence_timeline_get_property_ids(spine_sequence_timeline self); SPINE_C_API spine_rtti spine_sequence_timeline_rtti(void); #ifdef __cplusplus } #endif #endif /* SPINE_SPINE_SEQUENCE_TIMELINE_H */