#include "physics_constraint_strength_timeline.h" #include using namespace spine; spine_physics_constraint_strength_timeline spine_physics_constraint_strength_timeline_create(size_t frameCount, size_t bezierCount, int physicsConstraintIndex) { return (spine_physics_constraint_strength_timeline) new (__FILE__, __LINE__) PhysicsConstraintStrengthTimeline(frameCount, bezierCount, physicsConstraintIndex); } void spine_physics_constraint_strength_timeline_dispose(spine_physics_constraint_strength_timeline self) { delete (PhysicsConstraintStrengthTimeline *) self; } spine_rtti spine_physics_constraint_strength_timeline_get_rtti(spine_physics_constraint_strength_timeline self) { PhysicsConstraintStrengthTimeline *_self = (PhysicsConstraintStrengthTimeline *) self; return (spine_rtti) &_self->getRTTI(); } void spine_physics_constraint_strength_timeline_apply(spine_physics_constraint_strength_timeline self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) pEvents, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } int spine_physics_constraint_strength_timeline_get_constraint_index(spine_physics_constraint_strength_timeline self) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getConstraintIndex(); } void spine_physics_constraint_strength_timeline_set_constraint_index(spine_physics_constraint_strength_timeline self, int inValue) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; _self->setConstraintIndex(inValue); } void spine_physics_constraint_strength_timeline_set_frame(spine_physics_constraint_strength_timeline self, size_t frame, float time, float value) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; _self->setFrame(frame, time, value); } float spine_physics_constraint_strength_timeline_get_curve_value(spine_physics_constraint_strength_timeline self, float time) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getCurveValue(time); } float spine_physics_constraint_strength_timeline_get_relative_value(spine_physics_constraint_strength_timeline self, float time, float alpha, spine_mix_blend blend, float current, float setup) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getRelativeValue(time, alpha, (MixBlend) blend, current, setup); } float spine_physics_constraint_strength_timeline_get_absolute_value_1(spine_physics_constraint_strength_timeline self, float time, float alpha, spine_mix_blend blend, float current, float setup) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getAbsoluteValue(time, alpha, (MixBlend) blend, current, setup); } float spine_physics_constraint_strength_timeline_get_absolute_value_2(spine_physics_constraint_strength_timeline self, float time, float alpha, spine_mix_blend blend, float current, float setup, float value) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getAbsoluteValue(time, alpha, (MixBlend) blend, current, setup, value); } float spine_physics_constraint_strength_timeline_get_scale_value(spine_physics_constraint_strength_timeline self, float time, float alpha, spine_mix_blend blend, spine_mix_direction direction, float current, float setup) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getScaleValue(time, alpha, (MixBlend) blend, (MixDirection) direction, current, setup); } void spine_physics_constraint_strength_timeline_set_linear(spine_physics_constraint_strength_timeline self, size_t frame) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; _self->setLinear(frame); } void spine_physics_constraint_strength_timeline_set_stepped(spine_physics_constraint_strength_timeline self, size_t frame) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; _self->setStepped(frame); } void spine_physics_constraint_strength_timeline_set_bezier(spine_physics_constraint_strength_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; _self->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } float spine_physics_constraint_strength_timeline_get_bezier_value(spine_physics_constraint_strength_timeline self, float time, size_t frame, size_t valueOffset, size_t i) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getBezierValue(time, frame, valueOffset, i); } spine_array_float spine_physics_constraint_strength_timeline_get_curves(spine_physics_constraint_strength_timeline self) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return (spine_array_float) &_self->getCurves(); } size_t spine_physics_constraint_strength_timeline_get_frame_entries(spine_physics_constraint_strength_timeline self) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getFrameEntries(); } size_t spine_physics_constraint_strength_timeline_get_frame_count(spine_physics_constraint_strength_timeline self) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getFrameCount(); } spine_array_float spine_physics_constraint_strength_timeline_get_frames(spine_physics_constraint_strength_timeline self) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return (spine_array_float) &_self->getFrames(); } float spine_physics_constraint_strength_timeline_get_duration(spine_physics_constraint_strength_timeline self) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return _self->getDuration(); } spine_array_property_id spine_physics_constraint_strength_timeline_get_property_ids(spine_physics_constraint_strength_timeline self) { PhysicsConstraintTimeline *_self = (PhysicsConstraintTimeline *) (PhysicsConstraintStrengthTimeline *) self; return (spine_array_property_id) &_self->getPropertyIds(); } spine_rtti spine_physics_constraint_strength_timeline_rtti(void) { return (spine_rtti) &PhysicsConstraintStrengthTimeline::rtti; }