#include "to_shear_y.h" #include using namespace spine; spine_to_shear_y spine_to_shear_y_create(void) { return (spine_to_shear_y) new (__FILE__, __LINE__) ToShearY(); } void spine_to_shear_y_dispose(spine_to_shear_y self) { delete (ToShearY *) self; } spine_rtti spine_to_shear_y_get_rtti(spine_to_shear_y self) { ToShearY *_self = (ToShearY *) self; return (spine_rtti) &_self->getRTTI(); } float spine_to_shear_y_mix(spine_to_shear_y self, spine_transform_constraint_pose pose) { ToShearY *_self = (ToShearY *) self; return _self->mix(*((TransformConstraintPose *) pose)); } void spine_to_shear_y_apply(spine_to_shear_y self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value, bool local, bool additive) { ToShearY *_self = (ToShearY *) self; _self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive); } spine_rtti spine_to_shear_y_rtti(void) { return (spine_rtti) &ToShearY::rtti; }