/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include using namespace spine; RTTI_IMPL(SliderData, ConstraintData) SliderData::SliderData(const String &name) : ConstraintDataGeneric(name), _animation(NULL), _additive(false), _loop(false), _bone(NULL), _property(NULL), _offset(0.0f), _scale(0.0f), _local(false) { } Constraint &SliderData::create(Skeleton &skeleton) { return *(new (__FILE__, __LINE__) Slider(*this, skeleton)); } Animation &SliderData::getAnimation() { return *_animation; } void SliderData::setAnimation(Animation &animation) { _animation = &animation; } bool SliderData::getAdditive() { return _additive; } void SliderData::setAdditive(bool additive) { _additive = additive; } bool SliderData::getLoop() { return _loop; } void SliderData::setLoop(bool loop) { _loop = loop; } BoneData *SliderData::getBone() { return _bone; } void SliderData::setBone(BoneData *bone) { _bone = bone; } FromProperty *SliderData::getProperty() { return _property; } void SliderData::setProperty(FromProperty *property) { _property = property; } float SliderData::getScale() { return _scale; } void SliderData::setScale(float scale) { _scale = scale; } float SliderData::getOffset() { return _offset; } void SliderData::setOffset(float offset) { _offset = offset; } bool SliderData::getLocal() { return _local; } void SliderData::setLocal(bool local) { _local = local; }