------------------------------------------------------------------------------- -- Spine Runtimes Software License -- Version 2 -- -- Copyright (c) 2013, Esoteric Software -- All rights reserved. -- -- You are granted a perpetual, non-exclusive, non-sublicensable and -- non-transferable license to install, execute and perform the Spine Runtimes -- Software (the "Software") solely for internal use. Without the written -- permission of Esoteric Software, you may not (a) modify, translate, adapt or -- otherwise create derivative works, improvements of the Software or develop -- new applications using the Software or (b) remove, delete, alter or obscure -- any trademarks or any copyright, trademark, patent or other intellectual -- property or proprietary rights notices on or in the Software, including -- any copy thereof. Redistributions in binary or source form must include -- this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE -- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED -- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR -- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local SkeletonData = {} function SkeletonData.new () local self = { bones = {}, slots = {}, slotNameIndices = {}, skins = {}, events = {}, animations = {} } function self:findBone (boneName) if not boneName then error("boneName cannot be nil.", 2) end for i,bone in ipairs(self.bones) do if bone.name == boneName then return bone end end return nil end function self:findBoneIndex (boneName) if not boneName then error("boneName cannot be nil.", 2) end for i,bone in ipairs(self.bones) do if bone.name == boneName then return i end end return -1 end function self:findSlot (slotName) if not slotName then error("slotName cannot be nil.", 2) end for i,slot in ipairs(self.slots) do if slot.name == slotName then return slot end end return nil end function self:findSlotIndex (slotName) if not slotName then error("slotName cannot be nil.", 2) end return self.slotNameIndices[slotName] or -1 end function self:findSkin (skinName) if not skinName then error("skinName cannot be nil.", 2) end for i,skin in ipairs(self.skins) do if skin.name == skinName then return skin end end return nil end function self:findEvent (eventName) if not eventName then error("eventName cannot be nil.", 2) end for i,event in ipairs(self.events) do if event.name == eventName then return event end end return nil end function self:findAnimation (animationName) if not animationName then error("animationName cannot be nil.", 2) end for i,animation in ipairs(self.animations) do if animation.name == animationName then return animation end end return nil end return self end return SkeletonData