/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_PathConstraintData_h #define Spine_PathConstraintData_h #include #include #include #include #include #include namespace Spine { class BoneData; class SlotData; class PathConstraintData : public SpineObject { friend class SkeletonBinary; friend class SkeletonJson; friend class PathConstraint; friend class Skeleton; friend class PathConstraintMixTimeline; friend class PathConstraintPositionTimeline; friend class PathConstraintSpacingTimeline; public: PathConstraintData(const String& name); const String& getName(); int getOrder(); void setOrder(int inValue); Vector& getBones(); SlotData* getTarget(); void setTarget(SlotData* inValue); PositionMode getPositionMode(); void setPositionMode(PositionMode inValue); SpacingMode getSpacingMode(); void setSpacingMode(SpacingMode inValue); RotateMode getRotateMode(); void setRotateMode(RotateMode inValue); float getOffsetRotation(); void setOffsetRotation(float inValue); float getPosition(); void setPosition(float inValue); float getSpacing(); void setSpacing(float inValue); float getRotateMix(); void setRotateMix(float inValue); float getTranslateMix(); void setTranslateMix(float inValue); private: const String _name; int _order; Vector _bones; SlotData* _target; PositionMode _positionMode; SpacingMode _spacingMode; RotateMode _rotateMode; float _offsetRotation; float _position, _spacing, _rotateMix, _translateMix; }; } #endif /* Spine_PathConstraintData_h */