/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package spine.examples { import spine.animation.TrackEntry; import flash.display.Sprite; import spine.*; import spine.animation.AnimationStateData; import spine.atlas.Atlas; import spine.attachments.AtlasAttachmentLoader; import spine.flash.FlashTextureLoader; import spine.flash.SkeletonAnimation; [SWF(width = "800", height = "600", frameRate = "60", backgroundColor = "#dddddd")] public class Main extends Sprite { [Embed(source = "/spineboy.atlas", mimeType = "application/octet-stream")] static public const SpineboyAtlas : Class; [Embed(source = "/spineboy.png")] static public const SpineboyAtlasTexture : Class; [Embed(source = "/spineboy-ess.json", mimeType = "application/octet-stream")] static public const SpineboyJson : Class; private var skeleton : SkeletonAnimation; public function Main() { var atlas : Atlas = new Atlas(new SpineboyAtlas(), new FlashTextureLoader(new SpineboyAtlasTexture())); var json : SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas)); json.scale = 0.6; var skeletonData : SkeletonData = json.readSkeletonData(new SpineboyJson()); var stateData : AnimationStateData = new AnimationStateData(skeletonData); stateData.setMixByName("walk", "jump", 0.2); stateData.setMixByName("jump", "run", 0.4); stateData.setMixByName("jump", "jump", 0.2); skeleton = new SkeletonAnimation(skeletonData, stateData); skeleton.x = 400; skeleton.y = 560; skeleton.state.onStart.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " start: " + entry.animation.name); }); skeleton.state.onInterrupt.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " interrupt: " + entry.animation.name); }); skeleton.state.onEnd.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " end: " + entry.animation.name); }); skeleton.state.onComplete.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " complete: " + entry.animation.name); }); skeleton.state.onDispose.add(function(entry : TrackEntry) : void { trace(entry.trackIndex + " dispose: " + entry.animation.name); }); skeleton.state.onEvent.add(function(entry : TrackEntry, event : Event) : void { trace(entry.trackIndex + " event: " + entry.animation.name + ", " + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue); }); if (false) { skeleton.state.setAnimationByName(0, "test", true); } else { skeleton.state.setAnimationByName(0, "walk", true); skeleton.state.addAnimationByName(0, "jump", false, 3); skeleton.state.addAnimationByName(0, "run", true, 0); } addChild(skeleton); } } }