#import "GoblinsExample.h" #import "SpineboyExample.h" @implementation GoblinsExample + (CCScene*) scene { CCScene *scene = [CCScene node]; [scene addChild:[GoblinsExample node]]; return scene; } -(id) init { self = [super initWithColor:ccc4(128, 128, 128, 255)]; if (!self) return nil; skeletonNode = [SkeletonAnimation skeletonWithFile:@"goblins-ffd.json" atlasFile:@"goblins-ffd.atlas" scale:1]; [skeletonNode setSkin:@"goblin"]; [skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; [skeletonNode setPosition:ccp(windowSize.width / 2, 20)]; [self addChild:skeletonNode]; #if __CC_PLATFORM_MAC [self setMouseEnabled:YES]; #else [self setTouchEnabled:YES]; #endif return self; } #if __CC_PLATFORM_MAC - (BOOL) ccMouseDown:(NSEvent*)event { #else - (void) ccTouchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { #endif if (!skeletonNode.debugBones) skeletonNode.debugBones = true; else if (skeletonNode.timeScale == 1) skeletonNode.timeScale = 0.3f; else [[CCDirector sharedDirector] replaceScene:[SpineboyExample scene]]; #if __CC_PLATFORM_MAC return YES; #endif } @end