#import "SpineboyExample.h" #import "GoblinsExample.h" @implementation SpineboyExample + (CCScene*) scene { CCScene *scene = [CCScene node]; [scene addChild:[SpineboyExample node]]; return scene; } -(id) init { self = [super initWithColor:ccc4(128, 128, 128, 255)]; if (!self) return nil; skeletonNode = [SkeletonAnimation skeletonWithFile:@"spineboy.json" atlasFile:@"spineboy.atlas" scale:0.6]; [skeletonNode setMixFrom:@"walk" to:@"jump" duration:0.2f]; [skeletonNode setMixFrom:@"jump" to:@"run" duration:0.2f]; skeletonNode.startListener = ^(int trackIndex) { spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode.state, trackIndex); const char* animationName = (entry && entry->animation) ? entry->animation->name : 0; CCLOG(@"%d start: %s", trackIndex, animationName); }; skeletonNode.endListener = ^(int trackIndex) { CCLOG(@"%d end", trackIndex); }; skeletonNode.completeListener = ^(int trackIndex, int loopCount) { CCLOG(@"%d complete: %d", trackIndex, loopCount); }; skeletonNode.eventListener = ^(int trackIndex, spEvent* event) { CCLOG(@"%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue); }; [skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES]; TrackEntry* jumpEntry = [skeletonNode addAnimationForTrack:0 name:@"jump" loop:NO afterDelay:3]; [skeletonNode addAnimationForTrack:0 name:@"run" loop:YES afterDelay:0]; [skeletonNode setListenerForEntry:jumpEntry onStart:^(int trackIndex) { CCLOG(@"jumped!"); }]; // [skeletonNode setAnimationForTrack:1 name:@"test" loop:YES]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; [skeletonNode setPosition:ccp(windowSize.width / 2, 20)]; [self addChild:skeletonNode]; #if __CC_PLATFORM_MAC [self setMouseEnabled:YES]; #else [self setTouchEnabled:YES]; #endif return self; } #if __CC_PLATFORM_MAC - (BOOL) ccMouseDown:(NSEvent*)event { #else - (void) ccTouchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { #endif if (!skeletonNode.debugBones) skeletonNode.debugBones = true; else if (skeletonNode.timeScale == 1) skeletonNode.timeScale = 0.3f; else [[CCDirector sharedDirector] replaceScene:[GoblinsExample scene]]; #if __CC_PLATFORM_MAC return YES; #endif } @end