/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_PathConstraintPositionTimeline_h #define Spine_PathConstraintPositionTimeline_h #include namespace Spine { class PathConstraintPositionTimeline : public CurveTimeline { RTTI_DECL; public: static const int ENTRIES; PathConstraintPositionTimeline(int frameCount); virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector& events, float alpha, MixPose pose, MixDirection direction); virtual int getPropertyId(); protected: static const int PREV_TIME, PREV_VALUE; static const int VALUE; Vector _frames; int _pathConstraintIndex; // // // // // public int PathConstraintIndex { return pathConstraintIndex; } set { pathConstraintIndex = inValue; } // public float[] Frames { return frames; } set { frames = inValue; } // time, position, ... // // /// Sets the time and value of the specified keyframe. // public void setFrame (int frameIndex, float time, float value) { // frameIndex *= ENTRIES; // frames[frameIndex] = time; // frames[frameIndex + VALUE] = inValue; // } // // override public void Apply (Skeleton skeleton, float lastTime, float time, Vector firedEvents, float alpha, MixPose pose, MixDirection direction) { // PathConstraint constraint = skeleton.pathConstraints.Items[pathConstraintIndex]; // float[] frames = _frames; // if (time < frames[0]) { // switch (pose) { // case MixPose_Setup: // constraint.position = constraint.data.position; // return; // case MixPose_Current: // constraint.position += (constraint.data.position - constraint.position) * alpha; // return; // } // return; // } // // float position; // if (time >= frames[frames.Length - ENTRIES]) // Time is after last frame. // position = frames[frames.Length + PREV_VALUE]; // else { // // Interpolate between the previous frame and the current frame. // int frame = Animation::binarySearch(frames, time, ENTRIES); // position = frames[frame + PREV_VALUE]; // float frameTime = frames[frame]; // float percent = GetCurvePercent(frame / ENTRIES - 1, // 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)); // // position += (frames[frame + VALUE] - position) * percent; // } // if (pose == MixPose_Setup) // constraint.position = constraint.data.position + (position - constraint.data.position) * alpha; // else // constraint.position += (position - constraint.position) * alpha; // } }; } #endif /* Spine_PathConstraintPositionTimeline_h */