package com.esotericsoftware.spine; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.esotericsoftware.spine.Skeleton.Physics; import com.esotericsoftware.spine.utils.SkeletonActor; import com.esotericsoftware.spine.utils.TwoColorPolygonBatch; public class ActorTest extends ApplicationAdapter { Stage stage; TwoColorPolygonBatch batch; SkeletonRenderer renderer; TextureAtlas atlas; Skeleton skeleton; AnimationState state; SkeletonActor skeletonActor; public void create () { batch = new TwoColorPolygonBatch(); stage = new Stage(new ScreenViewport(), batch); Gdx.input.setInputProcessor(stage); renderer = new SkeletonRenderer(); renderer.setPremultipliedAlpha(true); atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas")); SkeletonJson json = new SkeletonJson(atlas); json.setScale(0.6f); SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy-pro.json")); skeleton = new Skeleton(skeletonData); AnimationStateData stateData = new AnimationStateData(skeletonData); stateData.setMix("run", "jump", 0.2f); stateData.setMix("jump", "run", 0.2f); state = new AnimationState(stateData); state.setTimeScale(0.5f); state.setAnimation(0, "run", true); state.addAnimation(0, "jump", false, 2); state.addAnimation(0, "run", true, 0); skeletonActor = new SkeletonActor(renderer, skeleton, state); stage.addActor(skeletonActor); skeletonActor.setPosition(200, 50); } public void render () { float delta = Gdx.graphics.getDeltaTime(); state.update(delta); state.apply(skeleton); skeleton.update(delta); skeleton.updateWorldTransform(Physics.update); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.draw(); } public void resize (int width, int height) { stage.getViewport().update(width, height, true); } public void dispose () { atlas.dispose(); } public static void main (String[] args) throws Exception { new Lwjgl3Application(new ActorTest()); } }