/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef GODOT_SPINEEVENT_H #define GODOT_SPINEEVENT_H #include "core/variant_parser.h" #include #include "SpineEventData.h" class SpineEvent : public Reference { GDCLASS(SpineEvent, Reference); protected: static void _bind_methods(); private: spine::Event *event; public: SpineEvent(); ~SpineEvent(); inline void set_spine_object(spine::Event *e) { event = e; } inline spine::Event *get_spine_object() const { return event; } enum EventType { EVENTTYPE_START = spine::EventType_Start, EVENTTYPE_INTERRUPT = spine::EventType_Interrupt, EVENTTYPE_END = spine::EventType_End, EVENTTYPE_COMPLETE = spine::EventType_Complete, EVENTTYPE_DISPOSE = spine::EventType_Dispose, EVENTTYPE_EVENT = spine::EventType_Event }; Ref get_data(); String get_event_name(); float get_time(); int get_int_value(); void set_int_value(int inValue); float get_float_value(); void set_float_value(float inValue); String get_string_value(); void set_string_value(const String &inValue); float get_volume(); void set_volume(float inValue); float get_balance(); void set_balance(float inValue); }; #endif//GODOT_SPINEEVENT_H