/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine.attachments; import com.esotericsoftware.spine.Slot; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.MathUtils; /** Attachment that displays various texture regions over time. */ public class RegionSequenceAttachment extends RegionAttachment { private Mode mode; private float frameTime; private TextureRegion[] regions; public RegionSequenceAttachment (String name) { super(name); } public void updateWorldVertices (Slot slot, boolean premultipliedAlpha) { if (regions == null) throw new IllegalStateException("Regions have not been set: " + this); int frameIndex = (int)(slot.getAttachmentTime() / frameTime); switch (mode) { case forward: frameIndex = Math.min(regions.length - 1, frameIndex); break; case forwardLoop: frameIndex = frameIndex % regions.length; break; case pingPong: frameIndex = frameIndex % (regions.length * 2); if (frameIndex >= regions.length) frameIndex = regions.length - 1 - (frameIndex - regions.length); break; case random: frameIndex = MathUtils.random(regions.length - 1); break; case backward: frameIndex = Math.max(regions.length - frameIndex - 1, 0); break; case backwardLoop: frameIndex = frameIndex % regions.length; frameIndex = regions.length - frameIndex - 1; break; } setRegion(regions[frameIndex]); super.updateWorldVertices(slot, premultipliedAlpha); } public TextureRegion[] getRegions () { if (regions == null) throw new IllegalStateException("Regions have not been set: " + this); return regions; } public void setRegions (TextureRegion[] regions) { this.regions = regions; } /** Sets the time in seconds each frame is shown. */ public void setFrameTime (float frameTime) { this.frameTime = frameTime; } public void setMode (Mode mode) { this.mode = mode; } static public enum Mode { forward, backward, forwardLoop, backwardLoop, pingPong, random } }