using System; using UnityEditor; using UnityEngine; using Spine; /* */ [CustomEditor(typeof(tk2dSpineSkeletonDataAsset))] public class tk2dSpineSkeletonDataAssetInspector : Editor { /* */ private SerializedProperty sprites; private SerializedProperty skeletonJSON; private SerializedProperty scale; private SerializedProperty fromAnimation; private SerializedProperty toAnimation; private SerializedProperty duration; private bool showAnimationStateData = true; /* */ void OnEnable () { sprites = serializedObject.FindProperty("sprites"); skeletonJSON = serializedObject.FindProperty("skeletonJSON"); scale = serializedObject.FindProperty("scale"); fromAnimation = serializedObject.FindProperty("fromAnimation"); toAnimation = serializedObject.FindProperty("toAnimation"); duration = serializedObject.FindProperty("duration"); } /* */ public override void OnInspectorGUI () { serializedObject.Update(); tk2dSpineSkeletonDataAsset asset = target as tk2dSpineSkeletonDataAsset; EditorGUIUtility.LookLikeInspector(); EditorGUILayout.PropertyField(sprites); EditorGUILayout.PropertyField(skeletonJSON); EditorGUILayout.PropertyField(scale); SkeletonData skeletonData = asset.GetSkeletonData(); if(skeletonData != null) { showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData,"Animation State Data"); if(showAnimationStateData) { String[] animations = new String[skeletonData.Animations.Count]; for (int i = 0; i < animations.Length; i++) { animations[i] = skeletonData.Animations[i].Name; } for(int i = 0; i < fromAnimation.arraySize; i++) { SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i); SerializedProperty to = toAnimation.GetArrayElementAtIndex(i); SerializedProperty durationProp = duration.GetArrayElementAtIndex(i); EditorGUILayout.BeginHorizontal(); from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations,from.stringValue),0),animations)]; to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations,to.stringValue),0),animations)]; durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue); if(GUILayout.Button("Delete")) { duration.DeleteArrayElementAtIndex(i); toAnimation.DeleteArrayElementAtIndex(i); fromAnimation.DeleteArrayElementAtIndex(i); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); EditorGUILayout.Space(); if(GUILayout.Button("Add Mix")) { duration.arraySize++; toAnimation.arraySize++; fromAnimation.arraySize++; } EditorGUILayout.Space(); EditorGUILayout.EndHorizontal(); } } serializedObject.ApplyModifiedProperties(); } }