/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include USING_NS_CC; using std::min; using std::max; using std::vector; namespace spine { void animationCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) { ((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(trackIndex, type, event, loopCount); } void trackEntryCallback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) { ((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(trackIndex, type, event, loopCount); } typedef struct _TrackEntryListeners { StartListener startListener; EndListener endListener; CompleteListener completeListener; EventListener eventListener; } _TrackEntryListeners; static _TrackEntryListeners* getListeners (spTrackEntry* entry) { if (!entry->rendererObject) { entry->rendererObject = NEW(spine::_TrackEntryListeners); entry->listener = trackEntryCallback; } return (_TrackEntryListeners*)entry->rendererObject; } void disposeTrackEntry (spTrackEntry* entry) { if (entry->rendererObject) FREE(entry->rendererObject); _spTrackEntry_dispose(entry); } // SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData) { SkeletonAnimation* node = new SkeletonAnimation(skeletonData); node->autorelease(); return node; } SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) { SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlas, scale); node->autorelease(); return node; } SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) { SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlasFile, scale); node->autorelease(); return node; } void SkeletonAnimation::initialize () { ownsAnimationStateData = true; state = spAnimationState_create(spAnimationStateData_create(skeleton->data)); state->rendererObject = this; state->listener = animationCallback; _spAnimationState* stateInternal = (_spAnimationState*)state; stateInternal->disposeTrackEntry = disposeTrackEntry; } SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData) : SkeletonRenderer(skeletonData) { initialize(); } SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale) : SkeletonRenderer(skeletonDataFile, atlas, scale) { initialize(); } SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale) : SkeletonRenderer(skeletonDataFile, atlasFile, scale) { initialize(); } SkeletonAnimation::~SkeletonAnimation () { if (ownsAnimationStateData) spAnimationStateData_dispose(state->data); spAnimationState_dispose(state); } void SkeletonAnimation::update (float deltaTime) { super::update(deltaTime); deltaTime *= timeScale; spAnimationState_update(state, deltaTime); spAnimationState_apply(state, skeleton); spSkeleton_updateWorldTransform(skeleton); } void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) { CCAssert(stateData, "stateData cannot be null."); if (ownsAnimationStateData) spAnimationStateData_dispose(state->data); spAnimationState_dispose(state); ownsAnimationStateData = false; state = spAnimationState_create(stateData); state->rendererObject = this; state->listener = animationCallback; } void SkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) { spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration); } spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) { spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name); if (!animation) { CCLog("Spine: Animation not found: %s", name); return 0; } return spAnimationState_setAnimation(state, trackIndex, animation, loop); } spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) { spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name); if (!animation) { CCLog("Spine: Animation not found: %s", name); return 0; } return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay); } spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) { return spAnimationState_getCurrent(state, trackIndex); } void SkeletonAnimation::clearTracks () { spAnimationState_clearTracks(state); } void SkeletonAnimation::clearTrack (int trackIndex) { spAnimationState_clearTrack(state, trackIndex); } void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) { switch (type) { case SP_ANIMATION_START: if (startListener) startListener(trackIndex); break; case SP_ANIMATION_END: if (endListener) endListener(trackIndex); break; case SP_ANIMATION_COMPLETE: if (completeListener) completeListener(trackIndex, loopCount); break; case SP_ANIMATION_EVENT: if (eventListener) eventListener(trackIndex, event); break; } } void SkeletonAnimation::onTrackEntryEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) { spTrackEntry* entry = spAnimationState_getCurrent(state, trackIndex); if (!entry->rendererObject) return; _TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject; switch (type) { case SP_ANIMATION_START: if (listeners->startListener) listeners->startListener(trackIndex); break; case SP_ANIMATION_END: if (listeners->endListener) listeners->endListener(trackIndex); break; case SP_ANIMATION_COMPLETE: if (listeners->completeListener) listeners->completeListener(trackIndex, loopCount); break; case SP_ANIMATION_EVENT: if (listeners->eventListener) listeners->eventListener(trackIndex, event); break; } } void SkeletonAnimation::setStartListener (spTrackEntry* entry, StartListener listener) { getListeners(entry)->startListener = listener; } void SkeletonAnimation::setEndListener (spTrackEntry* entry, EndListener listener) { getListeners(entry)->endListener = listener; } void SkeletonAnimation::setCompleteListener (spTrackEntry* entry, CompleteListener listener) { getListeners(entry)->completeListener = listener; } void SkeletonAnimation::setEventListener (spTrackEntry* entry, spine::EventListener listener) { getListeners(entry)->eventListener = listener; } }