------------------------------------------------------------------------------- -- Spine Runtimes Software License -- Version 2.3 -- -- Copyright (c) 2013-2015, Esoteric Software -- All rights reserved. -- -- You are granted a perpetual, non-exclusive, non-sublicensable and -- non-transferable license to use, install, execute and perform the Spine -- Runtimes Software (the "Software") and derivative works solely for personal -- or internal use. Without the written permission of Esoteric Software (see -- Section 2 of the Spine Software License Agreement), you may not (a) modify, -- translate, adapt or otherwise create derivative works, improvements of the -- Software or develop new applications using the Software or (b) remove, -- delete, alter or obscure any trademarks or any copyright, trademark, patent -- or other intellectual property or proprietary rights notices on or in the -- Software, including any copy thereof. Redistributions in binary or source -- form must include this license and terms. -- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local spine = require "spine-love.spine" local json = spine.SkeletonJson.new() json.scale = 0.6 local skeletonData = json:readSkeletonDataFile("data/spineboy.json") local skeleton = spine.Skeleton.new(skeletonData) function skeleton:createImage (attachment) -- Customize where images are loaded. return love.graphics.newImage("data/images/" .. attachment.name .. ".png") end skeleton.x = love.graphics.getWidth() / 2 skeleton.y = love.graphics.getHeight() / 2 + 250 skeleton.flipX = false skeleton.flipY = false skeleton.debugBones = true -- Omit or set to false to not draw debug lines on top of the images. skeleton.debugSlots = true skeleton:setToSetupPose() -- AnimationStateData defines crossfade durations between animations. local stateData = spine.AnimationStateData.new(skeletonData) stateData:setMix("walk", "jump", 0.2) stateData:setMix("jump", "run", 0.2) -- AnimationState has a queue of animations and can apply them with crossfading. local state = spine.AnimationState.new(stateData) -- state:setAnimationByName(0, "test") state:setAnimationByName(0, "walk", true) state:addAnimationByName(0, "jump", true, 3) state:addAnimationByName(0, "run", true, 0) state.onStart = function (trackIndex) print(trackIndex.." start: "..state:getCurrent(trackIndex).animation.name) end state.onEnd = function (trackIndex) print(trackIndex.." end: "..state:getCurrent(trackIndex).animation.name) end state.onComplete = function (trackIndex, loopCount) print(trackIndex.." complete: "..state:getCurrent(trackIndex).animation.name..", "..loopCount) end state.onEvent = function (trackIndex, event) print(trackIndex.." event: "..state:getCurrent(trackIndex).animation.name..", "..event.data.name..", "..event.intValue..", "..event.floatValue..", '"..(event.stringValue or "").."'") end function love.update (delta) -- Update the state with the delta time, apply it, and update the world transforms. state:update(delta) state:apply(skeleton) skeleton:updateWorldTransform() end function love.draw () love.graphics.setColor(255, 255, 255) skeleton:draw() end