package { import spine.Event; import spine.SkeletonData; import spine.SkeletonJson; import spine.animation.AnimationStateData; import spine.atlas.Atlas; import spine.attachments.AtlasAttachmentLoader; import spine.starling.SingleTextureLoader; import spine.starling.SkeletonAnimation; import spine.starling.StarlingAtlasAttachmentLoader; import starling.core.Starling; import starling.display.Sprite; import starling.events.Touch; import starling.events.TouchEvent; import starling.events.TouchPhase; import starling.textures.Texture; import starling.textures.TextureAtlas; public class AtlasExample extends Sprite { [Embed(source = "spineboy-atlas.atlas", mimeType = "application/octet-stream")] static public const SpineboyAtlasFile:Class; [Embed(source = "spineboy-atlas.png")] static public const SpineboyAtlasTexture:Class; [Embed(source = "spineboy.json", mimeType = "application/octet-stream")] static public const SpineboyJson:Class; private var skeleton:SkeletonAnimation; public function AtlasExample () { var atlas:Atlas = new Atlas(new SpineboyAtlasFile(), new SingleTextureLoader(new SpineboyAtlasTexture())); var json:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas)); var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson()); var stateData:AnimationStateData = new AnimationStateData(skeletonData); stateData.setMixByName("walk", "jump", 0.2); stateData.setMixByName("jump", "walk", 0.4); stateData.setMixByName("jump", "jump", 0.2); skeleton = new SkeletonAnimation(skeletonData, stateData); skeleton.x = 320; skeleton.y = 420; skeleton.state.onStart = function (trackIndex:int) : void { trace(trackIndex + " start: " + skeleton.state.getCurrent(trackIndex)); }; skeleton.state.onEnd = function (trackIndex:int) : void { trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex)); }; skeleton.state.onComplete = function (trackIndex:int, count:int) : void { trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count); }; skeleton.state.onEvent = function (trackIndex:int, event:Event) : void { trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", " + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue); }; skeleton.state.setAnimationByName(0, "walk", true); skeleton.state.addAnimationByName(0, "jump", false, 3); skeleton.state.addAnimationByName(0, "walk", true, 0); addChild(skeleton); Starling.juggler.add(skeleton); addEventListener(TouchEvent.TOUCH, onClick); } private function onClick (event:TouchEvent) : void { var touch:Touch = event.getTouch(this); if (touch && touch.phase == TouchPhase.BEGAN) { skeleton.state.setAnimationByName(0, "jump", false); skeleton.state.addAnimationByName(0, "walk", true, 0); } } } }