// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import Foundation import SpineC /// Animation wrapper @objc(SpineAnimation) @objcMembers public class Animation: NSObject { public let _ptr: UnsafeMutableRawPointer public init(fromPointer ptr: spine_animation) { self._ptr = UnsafeMutableRawPointer(ptr) super.init() } public convenience init(_ name: String, _ timelines: ArrayTimeline, _ duration: Float) { let ptr = spine_animation_create(name, timelines._ptr.assumingMemoryBound(to: spine_array_timeline_wrapper.self), duration) self.init(fromPointer: ptr!) } public var timelines: ArrayTimeline { get { let result = spine_animation_get_timelines(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self)) return ArrayTimeline(fromPointer: result!) } set { spine_animation_set_timelines(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_array_timeline_wrapper.self)) } } public var duration: Float { get { let result = spine_animation_get_duration(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self)) return result } set { spine_animation_set_duration(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), newValue) } } public var name: String { let result = spine_animation_get_name(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self)) return String(cString: result!) } public var bones: ArrayInt { let result = spine_animation_get_bones(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self)) return ArrayInt(fromPointer: result!) } public func hasTimeline(_ ids: ArrayPropertyId) -> Bool { let result = spine_animation_has_timeline(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), ids._ptr.assumingMemoryBound(to: spine_array_property_id_wrapper.self)) return result } public func apply(_ skeleton: Skeleton, _ lastTime: Float, _ time: Float, _ loop: Bool, _ events: ArrayEvent?, _ alpha: Float, _ blend: MixBlend, _ direction: MixDirection, _ appliedPose: Bool) { spine_animation_apply(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), lastTime, time, loop, events?._ptr.assumingMemoryBound(to: spine_array_event_wrapper.self), alpha, spine_mix_blend(rawValue: UInt32(blend.rawValue)), spine_mix_direction(rawValue: UInt32(direction.rawValue)), appliedPose) } public static func search(_ values: ArrayFloat, _ target: Float) -> Int32 { let result = spine_animation_search_1(values._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), target) return result } public static func search2(_ values: ArrayFloat, _ target: Float, _ step: Int32) -> Int32 { let result = spine_animation_search_2(values._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), target, step) return result } public func dispose() { spine_animation_dispose(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self)) } }