/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { BlendMode, Texture, type TextureFilter, type TextureWrap } from "@esotericsoftware/spine-core"; export class C3TextureEditor extends Texture { texture: SDK.Gfx.IWebGLTexture; renderer: SDK.Gfx.IWebGLRenderer; constructor (image: HTMLImageElement | ImageBitmap, renderer: SDK.Gfx.IWebGLRenderer) { super(image); this.renderer = renderer; this.texture = renderer.CreateDynamicTexture(image.width, image.height); this.renderer.UpdateTexture(image, this.texture); } setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { } setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { } dispose () { this.renderer.DeleteTexture(this.texture); } } export class C3Texture extends Texture { texture: ITexture; renderer: IRenderer; constructor (image: HTMLImageElement | ImageBitmap, renderer: IRenderer) { super(image); this.renderer = renderer; this.texture = renderer.createDynamicTexture(image.width, image.height); this.renderer.updateTexture(image, this.texture); } setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { } setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { } dispose () { this.renderer.deleteTexture(this.texture); } } export const BlendingModeSpineToC3: Record = { [BlendMode.Normal]: "normal", [BlendMode.Additive]: "additive", [BlendMode.Multiply]: "normal", [BlendMode.Screen]: "normal", }