/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using UnityEngine; using System.Collections; using Spine; using Spine.Unity.Modules.AttachmentTools; namespace Spine.Unity.Modules { public class AtlasRegionAttacher : MonoBehaviour { [System.Serializable] public class SlotRegionPair { [SpineSlot] public string slot; [SpineAtlasRegion] public string region; } public AtlasAsset atlasAsset; public SlotRegionPair[] attachments; Atlas atlas; void Awake () { GetComponent().OnRebuild += Apply; } void Apply (SkeletonRenderer skeletonRenderer) { atlas = atlasAsset.GetAtlas(); float scale = skeletonRenderer.skeletonDataAsset.scale; var enumerator = attachments.GetEnumerator(); while (enumerator.MoveNext()) { var entry = (SlotRegionPair)enumerator.Current; var slot = skeletonRenderer.skeleton.FindSlot(entry.slot); var region = atlas.FindRegion(entry.region); slot.Attachment = region.ToRegionAttachment(entry.region, scale); } } } }