package { import spine.AnimationStateData; import spine.SkeletonData; import spine.SkeletonJson; import spine.starling.SkeletonAnimationSprite; import spine.starling.StarlingAtlasAttachmentLoader; import starling.core.Starling; import starling.display.Sprite; import starling.events.Touch; import starling.events.TouchEvent; import starling.events.TouchPhase; import starling.textures.Texture; import starling.textures.TextureAtlas; public class Game extends Sprite { [Embed(source = "spineboy.xml", mimeType = "application/octet-stream")] static public const SpineboyAtlasXml:Class; [Embed(source = "spineboy.png")] static public const SpineboyAtlasTexture:Class; [Embed(source = "spineboy.json", mimeType = "application/octet-stream")] static public const SpineboyJson:Class; private var skeleton:SkeletonAnimationSprite; public function Game () { var texture:Texture = Texture.fromBitmap(new SpineboyAtlasTexture()); var xml:XML = XML(new SpineboyAtlasXml()); var atlas:TextureAtlas = new TextureAtlas(texture, xml); var json:SkeletonJson = new SkeletonJson(new StarlingAtlasAttachmentLoader(atlas)); var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson()); var stateData:AnimationStateData = new AnimationStateData(skeletonData); stateData.setMixByName("walk", "jump", 0.2); stateData.setMixByName("jump", "walk", 0.4); stateData.setMixByName("jump", "jump", 0.2); skeleton = new SkeletonAnimationSprite(skeletonData); skeleton.setAnimationStateData(stateData); skeleton.x = 320; skeleton.y = 420; skeleton.setAnimation("walk", true); skeleton.addAnimation("jump", false, 3); skeleton.addAnimation("walk", true); addChild(skeleton); Starling.juggler.add(skeleton); addEventListener(TouchEvent.TOUCH, onClick); } private function onClick (event:TouchEvent) : void { var touch:Touch = event.getTouch(this); if (touch && touch.phase == TouchPhase.BEGAN) { skeleton.setAnimation("jump", false); skeleton.addAnimation("walk", true); } } } }