/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_DrawOrderFolderTimeline_h #define Spine_DrawOrderFolderTimeline_h #include namespace spine { /// Changes a subset of Skeleton::getDrawOrder(). class SP_API DrawOrderFolderTimeline : public Timeline { friend class SkeletonBinary; friend class SkeletonJson; RTTI_DECL public: DrawOrderFolderTimeline(size_t frameCount, Array &slots, size_t slotCount); virtual void apply(Skeleton &skeleton, float lastTime, float time, Array *events, float alpha, bool fromSetup, bool add, bool out, bool appliedPose) override; size_t getFrameCount(); /// The Skeleton::getSlots() indices that this timeline affects, in setup order. Array &getSlots(); /// The draw order for each frame. See setFrame(). Array> &getDrawOrders(); /// Sets the time and draw order for the specified frame. /// @param frame Between 0 and frameCount, inclusive. /// @param time The frame time in seconds. /// @param drawOrder Ordered getSlots() indices, or null to use setup pose order. void setFrame(size_t frame, float time, Array *drawOrder); private: Array _slots; Array _inFolder; Array> _drawOrders; void setup(Skeleton &skeleton); void apply(Skeleton &skeleton, Array &drawOrder); }; } #endif /* Spine_DrawOrderFolderTimeline_h */