------------------------------------------------------------------------------- -- Spine Runtimes Software License v2.5 -- -- Copyright (c) 2013-2016, Esoteric Software -- All rights reserved. -- -- You are granted a perpetual, non-exclusive, non-sublicensable, and -- non-transferable license to use, install, execute, and perform the Spine -- Runtimes software and derivative works solely for personal or internal -- use. Without the written permission of Esoteric Software (see Section 2 of -- the Spine Software License Agreement), you may not (a) modify, translate, -- adapt, or develop new applications using the Spine Runtimes or otherwise -- create derivative works or improvements of the Spine Runtimes or (b) remove, -- delete, alter, or obscure any trademarks or any copyright, trademark, patent, -- or other intellectual property or proprietary rights notices on or in the -- Software, including any copy thereof. Redistributions in binary or source -- form must include this license and terms. -- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF -- USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER -- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -- POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local utils = require "spine-lua.utils" local interpolation = require "spine-lua.Interpolation" local setmetatable = setmetatable local math_min = math.min local math_max = math.max local ipairs = ipairs local table_insert = table.insert local table_remove = table.remove local utils_deg_rad = utils.degRad local math_sqrt = math.sqrt local math_sin = math.sin local math_cos = math.cos local SwirlEffect = {} SwirlEffect.__index = SwirlEffect function SwirlEffect.new (radius) local self = { worldX = 0, worldY = 0, centerX = 0, centerY = 0, radius = radius, angle = 0, interpolation = interpolation.pow2 } setmetatable(self, SwirlEffect) return self end function SwirlEffect:beginEffect (skeleton) self.worldX = skeleton.x + self.centerX self.worldY = skeleton.y + self.centerY self.angleRad = self.angle * utils_deg_rad end function SwirlEffect:transform (vertex) local x = vertex.x - self.worldX local y = vertex.y - self.worldY local dist = math_sqrt(x * x + y * y) if (dist < self.radius) then local theta = interpolation.apply(self.interpolation, 0, self.angleRad, (self.radius - dist) / self.radius) local cos = math_cos(theta) local sin = math_sin(theta) vertex.x = cos * x - sin * y + self.worldX vertex.y = sin * x + cos * y + self.worldY end end function SwirlEffect:endEffect () end return SwirlEffect