/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include USING_NS_CC; using namespace spine; static void deleteAttachmentVertices (void* vertices) { delete (AttachmentVertices *) vertices; } static unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0}; static void setAttachmentVertices(RegionAttachment* attachment) { AtlasRegion* region = (AtlasRegion*)attachment->getRendererObject(); AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->getRendererObject(), 4, quadTriangles, 6); V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts; for (int i = 0, ii = 0; i < 4; ++i, ii += 2) { vertices[i].texCoords.u = attachment->getUVs()[ii]; vertices[i].texCoords.v = attachment->getUVs()[ii + 1]; } attachment->setRendererObject(attachmentVertices, deleteAttachmentVertices); } static void setAttachmentVertices(MeshAttachment* attachment) { AtlasRegion* region = (AtlasRegion*)attachment->getRendererObject(); AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->getRendererObject(), attachment->getWorldVerticesLength() >> 1, attachment->getTriangles().buffer(), attachment->getTriangles().size()); V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts; for (int i = 0, ii = 0, nn = attachment->getWorldVerticesLength(); ii < nn; ++i, ii += 2) { vertices[i].texCoords.u = attachment->getUVs()[ii]; vertices[i].texCoords.v = attachment->getUVs()[ii + 1]; } attachment->setRendererObject(attachmentVertices, deleteAttachmentVertices); } Cocos2dAtlasAttachmentLoader::Cocos2dAtlasAttachmentLoader(Atlas* atlas): AtlasAttachmentLoader(atlas) { } Cocos2dAtlasAttachmentLoader::~Cocos2dAtlasAttachmentLoader() { } void Cocos2dAtlasAttachmentLoader::configureAttachment(Attachment* attachment) { if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) { setAttachmentVertices((RegionAttachment*)attachment); } else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) { setAttachmentVertices((MeshAttachment*)attachment); } } GLuint wrap (TextureWrap wrap) { return wrap == TextureWrap_ClampToEdge ? GL_CLAMP_TO_EDGE : GL_REPEAT; } GLuint filter (TextureFilter filter) { switch (filter) { case TextureFilter_Unknown: break; case TextureFilter_Nearest: return GL_NEAREST; case TextureFilter_Linear: return GL_LINEAR; case TextureFilter_MipMap: return GL_LINEAR_MIPMAP_LINEAR; case TextureFilter_MipMapNearestNearest: return GL_NEAREST_MIPMAP_NEAREST; case TextureFilter_MipMapLinearNearest: return GL_LINEAR_MIPMAP_NEAREST; case TextureFilter_MipMapNearestLinear: return GL_NEAREST_MIPMAP_LINEAR; case TextureFilter_MipMapLinearLinear: return GL_LINEAR_MIPMAP_LINEAR; } return GL_LINEAR; } Cocos2dTextureLoader::Cocos2dTextureLoader() : TextureLoader() { } Cocos2dTextureLoader::~Cocos2dTextureLoader() { } void Cocos2dTextureLoader::load(AtlasPage& page, const spine::String& path) { Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(path.buffer()); CCASSERT(texture != nullptr, "Invalid image"); texture->retain(); Texture2D::TexParams textureParams = {filter(page.minFilter), filter(page.magFilter), wrap(page.uWrap), wrap(page.vWrap)}; texture->setTexParameters(textureParams); page.setRendererObject(texture); page.width = texture->getPixelsWide(); page.height = texture->getPixelsHigh(); } void Cocos2dTextureLoader::unload(void* texture) { ((Texture2D*)texture)->release(); } Cocos2dExtension::Cocos2dExtension() : DefaultSpineExtension() { } Cocos2dExtension::~Cocos2dExtension() { } char *Cocos2dExtension::_readFile(const spine::String &path, int *length) { Data data = FileUtils::getInstance()->getDataFromFile(FileUtils::getInstance()->fullPathForFilename(path.buffer())); if (data.isNull()) return 0; // avoid buffer overflow (int is shorter than ssize_t in certain platforms) #if COCOS2D_VERSION >= 0x00031200 ssize_t tmpLen; char *ret = (char*)data.takeBuffer(&tmpLen); *length = static_cast(tmpLen); return ret; #else *length = static_cast(data.getSize()); char* bytes = MALLOC(char, *length); memcpy(bytes, data.getBytes(), *length); return bytes; #endif } SpineExtension *spine::getDefaultExtension () { return new Cocos2dExtension(); }