/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.IO; using System.Collections.Generic; using UnityEngine; using Spine; public class SkeletonDataAsset : ScriptableObject { public AtlasAsset atlasAsset; public TextAsset skeletonJSON; public float scale = 1; public String[] fromAnimation; public String[] toAnimation; public float[] duration; private SkeletonData skeletonData; private AnimationStateData stateData; public void Clear () { skeletonData = null; stateData = null; } public SkeletonData GetSkeletonData (bool quiet) { if (atlasAsset == null) { if (!quiet) Debug.LogWarning("Atlas not set for skeleton data asset: " + name, this); Clear(); return null; } if (skeletonJSON == null) { if (!quiet) Debug.LogWarning("Skeleton JSON file not set for skeleton data asset: " + name, this); Clear(); return null; } Atlas atlas = atlasAsset.GetAtlas(); if (atlas == null) { Clear(); return null; } if (skeletonData != null) return skeletonData; SkeletonJson json = new SkeletonJson(atlas); json.Scale = scale; try { skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text)); } catch (Exception ex) { if (!quiet) Debug.Log("Error reading skeleton JSON file for skeleton data asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this); return null; } stateData = new AnimationStateData(skeletonData); for (int i = 0, n = fromAnimation.Length; i < n; i++) { if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue; stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]); } return skeletonData; } public AnimationStateData GetAnimationStateData () { if (stateData != null) return stateData; GetSkeletonData(false); return stateData; } }