#include "bone_data.h" #include using namespace spine; spine_bone_data spine_bone_data_create(int index, const char *name, /*@null*/ spine_bone_data parent) { return (spine_bone_data) new (__FILE__, __LINE__) BoneData(index, String(name), (BoneData *) parent); } void spine_bone_data_dispose(spine_bone_data self) { delete (BoneData *) self; } int spine_bone_data_get_index(spine_bone_data self) { BoneData *_self = (BoneData *) self; return _self->getIndex(); } /*@null*/ spine_bone_data spine_bone_data_get_parent(spine_bone_data self) { BoneData *_self = (BoneData *) self; return (spine_bone_data) _self->getParent(); } float spine_bone_data_get_length(spine_bone_data self) { BoneData *_self = (BoneData *) self; return _self->getLength(); } void spine_bone_data_set_length(spine_bone_data self, float inValue) { BoneData *_self = (BoneData *) self; _self->setLength(inValue); } spine_color spine_bone_data_get_color(spine_bone_data self) { BoneData *_self = (BoneData *) self; return (spine_color) &_self->getColor(); } const char *spine_bone_data_get_icon(spine_bone_data self) { BoneData *_self = (BoneData *) self; return _self->getIcon().buffer(); } void spine_bone_data_set_icon(spine_bone_data self, const char *icon) { BoneData *_self = (BoneData *) self; _self->setIcon(String(icon)); } bool spine_bone_data_get_visible(spine_bone_data self) { BoneData *_self = (BoneData *) self; return _self->getVisible(); } void spine_bone_data_set_visible(spine_bone_data self, bool inValue) { BoneData *_self = (BoneData *) self; _self->setVisible(inValue); } spine_bone_local spine_bone_data_get_setup_pose(spine_bone_data self) { PosedDataGeneric *_self = (PosedDataGeneric *) (BoneData *) self; return (spine_bone_local) &_self->getSetupPose(); } const char *spine_bone_data_get_name(spine_bone_data self) { PosedDataGeneric *_self = (PosedDataGeneric *) (BoneData *) self; return _self->getName().buffer(); } bool spine_bone_data_get_skin_required(spine_bone_data self) { PosedDataGeneric *_self = (PosedDataGeneric *) (BoneData *) self; return _self->getSkinRequired(); } void spine_bone_data_set_skin_required(spine_bone_data self, bool skinRequired) { PosedDataGeneric *_self = (PosedDataGeneric *) (BoneData *) self; _self->setSkinRequired(skinRequired); }