/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_SkeletonJson_h #define Spine_SkeletonJson_h #include #include #include namespace Spine { class CurveTimeline; class VertexAttachment; class Animation; class Json; class SkeletonData; class Atlas; class AttachmentLoader; class LinkedMesh; class String; class SkeletonJson : public SpineObject { public: explicit SkeletonJson(Atlas *atlas); explicit SkeletonJson(AttachmentLoader *attachmentLoader); ~SkeletonJson(); SkeletonData *readSkeletonDataFile(const String &path); SkeletonData *readSkeletonData(const char *json); void setScale(float scale) { _scale = scale; } String &getError() { return _error; } private: AttachmentLoader *_attachmentLoader; Vector _linkedMeshes; float _scale; const bool _ownsLoader; String _error; static float toColor(const char *value, int index); static void readCurve(Json *frame, CurveTimeline *timeline, int frameIndex); Animation *readAnimation(Json *root, SkeletonData *skeletonData); void readVertices(Json *attachmentMap, VertexAttachment *attachment, int verticesLength); void setError(Json *root, const String &value1, const String &value2); }; } #endif /* Spine_SkeletonJson_h */